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Audio Asset bundle cant decompress in WebGL
Steps to repro: 1. Open attached project "FirefoxAssetLoadDemo.zip" 2. Delete files in "StreamingAssets" folder 3. Build assets agai... Read more
Texture maps are not applicable to the material when Scene is loaded fro...
How to reproduce: 1. Open user's attached 'AssetBundleNormals.zip' project 2. Open 'DowsnloadScene' Scene 3. Enter Play Mode 4. Sele... Read more
[Windows] loadProjectBundle crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project (6).zip" and open in Unity 2. Open "DemoCoop" scene 3. Enter Play mod... Read more
[Crash] Corrupted "CAB" files in asset bundles causes crash
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. "Portalarium" -> "Build" -> "Character And Resource Asset Bundles" 3. Wai... Read more
Crashes when loading Meshes from AssetBundle with ModelImporterMeshCompr...
To reproduce: 1) Open attached project 2) Delete Asset Bundles from 'Asset Bundles' folder 3) Rebuild them using "Build -> Build Tes... Read more
AssetBundle Variant does not change Texture in Material
Reproduction steps: 1. Download "Out_Of_Bounds.zip" project and open in Unity 2. Open "ProgramStart" scene 3. Enable Play mode 4. Ex... Read more
WebGL material loses transparency when loaded from assetbundle
To reproduce: 1. Open attached project and "Scene" in it 2. Play 3. You'll see a list of asset bundles, clicking once on them will l... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce: 1. Open attached project ("ConvexHull.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: No warn... Read more
[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce: 1. Open user-supplied project ("Asset Bundle Recompressor.zip") 2. Download user-supplied Asset Bundle ("Standal... Read more
Inconsistent AssetBundle build times with different compression settings...
Reproduction steps: 1. Open "AssetBundleBuildTime" project 2. "Window" -> "AssetBundle Browser" 3. Drag "Lightmap-0_comp_shadowmask... Read more
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