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Unity fails to import native file from Cinema 4D R18
Steps to reproduce: 1) Create a new project in Unity2) Open C4D3) Save a native file from C4D to Unity's Asset FolderNote : You shou... Read more
UnwrapCL.exe crashes when checking Generate Lightmap UVs checkbox and cl...
1. Open new project2. Import the object user has attached ("case_849882-199_VR_EXPORT_00_EG.obj ")3. Check Generate Lightmap UVs in ... Read more
Unity crashes in LibraryRepresentation::Transfer<SafeBinaryRead> when op...
To reproduce:1. Open attached project Actual results:Unity immediately crashes Expected results:Unity either opens the project, or d... Read more
Setting hideFlags to HideFlags.None on a component breaks the prefab
To reproduce: 1. Open attached project2. Select Cube prefab in Project view3. Right click on Hideflagstest script component on the p... Read more
Obj files fail to import when the numeric locale uses something other th...
To reproduce:1. Open terminal and run the following commands: export LC_NUMERIC=hr_HR/Applications/Unity/Unity.app/Contents/MacOS/Un... Read more
Trying to build AssetBundles on WSA platform which module is not loaded ...
How to reproduce:1. Open the attached project2. Select Crawl folder3. In menu go to Build -> Build All Bundles in FolderResult: c... Read more
Unity editor doesn't not pick up modified files if they were auto-saved ...
How to reproduce:1. Install Rider (JetBrains) IDE2. Enable Auto-save functionality3. Modify a script4. Alt+tab from Rider to Unity5.... Read more
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time Repro steps:1. Select any gameobject on a scene.2. Hold Ctrl button and ... Read more
Crash in Transform::ClearTransformHierarchyAndApplyToSerializedData when...
To reproduce:1) Select PrefabEditPanel2) Click "Create Prefab Instance" button two or more times. A prefab is added to Contents with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject