Search Issue Tracker
Duplicate
Votes
1
Found in
Issue ID
856850
Regression
Yes
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time
Repro steps:
1. Select any gameobject on a scene.
2. Hold Ctrl button and press multiple times D(duplicate) button . It's important to not release Ctrl button between multiple presses on D.
3. You got some number of duplicates of selected object.
4. Press Ctrl+Z
Expected result:
The last duplicate of selected object disappeared.
Actual result:
All duplicates disappeared.
Reproduced in 5.4.3p1, 5.5.0f3 and 5.6.0a5 on WINDOWS only. Works on Mac.
Is not reproducible in 4.7.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #877421