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editor freezes/crashes on trying to open scene from A$ package
-e: when clicking on the scene to open it the editor freezes, the log file says:--The file 'D:/Work/Bugs/550_A$02/Assets/Playmaker P... Read more
"UnwrapCL.exe has stopped working" error appears when importing FBX mode...
How to reproduce:1. Download and install "Avira Free Antivirus", make sure that its "Real-time protection" setting is enabled2. Open... Read more
[Plugin Importer] iOS compatibility setting reverts after Editor restart
Reproduction steps:1. Open the attached project.2. Select "HsLocalization.bundle" in the Project View.3. Make sure iOS checkbox is u... Read more
Loading particles AssetBundles which are built for iOS platform causes a...
How to reproduce:1. Open the attached project2. Switch platform to iOS3. Build AssetBundle via Assets/Build AssetBundle From Selecti... Read more
Importing binary asset packages to an Editor with 'Force text' mode does...
STR:1. Open Export Project2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force bina... Read more
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time Repro steps:1. Select any gameobject on a scene.2. Hold Ctrl button and ... Read more
Using SetActiveScene on a scene which is being additively loaded does no...
Steps to reproduce:1. open attached project2. play scene 'Main'3. click 'Load Scene" GUI button Expected: warning that we are trying... Read more
Mesh looks differrent than in 5.4
To reproduce:1. Open attached project in 5.42. Open polysurface1 mesh in inspector3. Notice that it has faces that are visible from ... Read more
Instance of model is created in scene after dragging it through scene view
To reproduce:1. Import attached classic car package2. Drag Classic_car prefab on scene view3. Drag it back to project window and rel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject