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editor freezes/crashes on trying to open scene from A$ package
-e: when clicking on the scene to open it the editor freezes, the log file says: --The file 'D:/Work/Bugs/550_A$02/Assets/Playmaker ... Read more
"UnwrapCL.exe has stopped working" error appears when importing FBX mode...
How to reproduce: 1. Download and install "Avira Free Antivirus", make sure that its "Real-time protection" setting is enabled 2. O... Read more
[Plugin Importer] iOS compatibility setting reverts after Editor restart
Reproduction steps: 1. Open the attached project. 2. Select "HsLocalization.bundle" in the Project View. 3. Make sure iOS checkbox ... Read more
Loading particles AssetBundles which are built for iOS platform causes a...
How to reproduce: 1. Open the attached project 2. Switch platform to iOS 3. Build AssetBundle via Assets/Build AssetBundle From Sele... Read more
Importing binary asset packages to an Editor with 'Force text' mode does...
STR: 1. Open Export Project 2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary" 3. ... Read more
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time Repro steps: 1. Select any gameobject on a scene. 2. Hold Ctrl button a... Read more
Using SetActiveScene on a scene which is being additively loaded does no...
Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. click 'Load Scene" GUI button Expected: warning that we are tr... Read more
Mesh looks differrent than in 5.4
To reproduce: 1. Open attached project in 5.4 2. Open polysurface1 mesh in inspector 3. Notice that it has faces that are visible fr... Read more
Instance of model is created in scene after dragging it through scene view
To reproduce: 1. Import attached classic car package 2. Drag Classic_car prefab on scene view 3. Drag it back to project window and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow