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0
votes
Fixed

When multiple .mb (Maya binary) files are imported, the imported files d...

Asset and Scene Management

-

Dec 05, 2016

-

Version/s: 5.5.0f3

To reproduce: 1. Open attached project 2. Go to models folder 3. Notice that both models contains same submodels 4. Reimport one_me... Read more

0
votes
By Design

Object reference lost when creating asset on existing asset path

Asset and Scene Management

-

Feb 11, 2017

-

Version/s: 5.5.1f1

Reproduction steps: 1. Open the attached project; 2. Select "SelectMe" in the project; 3. Click "1.Create and set sprites" Button in... Read more

0
votes
Not Reproducible

Editor crashes with different stack traces when opening the scene

Asset and Scene Management

-

Jul 19, 2017

-

Version/s: 5.5.0p4

To reproduce: 1. Open the project, attached by the user (ShotClockChamps.zip) 2. Open the "Back" scene Expected: the Editor does n... Read more

0
votes
Fixed

Accessing AssetBundleCreateRequest.assetBundle before isDone is true doe...

Asset and Scene Management

-

Aug 17, 2016

-

Version/s: 5.3.5p8

To reproduce: 1. Open attached project 2. Build the bundles using the menu Support/BuildBundles 3. Hit Play and check console Rep... Read more

1
votes
By Design

When "AllowSceneActivation" is set to false "AssetBundle.LoadFromMemoryA...

Asset and Scene Management

-

Aug 29, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project. 2. In menu tab find Reproduce->First_BuildAssetBundle and click it. 3. Open FirstScene... Read more

0
votes
Fixed

b2Body::SetActive crash caused by specific prefab which has been created...

Asset and Scene Management

-

Feb 07, 2017

-

Version/s: 5.5.1p2

Steps to reproduce: 1. Open attached project "prefabtest.zip" 2. Open scene SampleScene-Alien-Level1.1 4. Break prefab instance (Gam... Read more

0
votes
Fixed

Deleting object or prefab causes Editor to crash, if that object or pref...

Asset and Scene Management

-

Oct 08, 2016

-

Version/s: 5.5.0b6

To reproduce from scratch: 1. Make new game object, or it's prefab. 2. Lock it in the Inspector. 3. Delete that object. Expected re... Read more

1
votes
Not Reproducible

GameObject that changes parents when set to DontDestroyOnLoad becomes mi...

Asset and Scene Management

-

Oct 19, 2016

-

Version/s: 5.4.1p4

When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more

0
votes
Duplicate

Erroneous object instantiation when dragging prefab from Project window ...

Asset and Scene Management

-

Apr 16, 2017

-

Version/s: 2017.1.0b1

To reproduce: 1. Create new project 2. Create cube and its prefab, delete cube from scene 3. Drag prefab to scene (do not release mo... Read more

0
votes
Postponed

When changing model's pivot point location in Blender, the same part of ...

Asset and Scene Management

-

Oct 01, 2016

-

Version/s: 5.4.1p2

Steps to reproduce: 1. Open attached file 2. Open "Scene0" scene. Scene contains "Original" (imported directly from Blender) and it'... Read more

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