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[CurveEditor] Dragging keyframes after shift selection gives erroneous r...
[CurveEditor] Dragging keyframes after shift selection gives erroneous results Repro: 1- Open attached project. 2- Open scene 'asdf... Read more
Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
[Anim] wrong default Transition Duration with empty states or blendshape...
When creating a Transition between 2 states, the default Duration is 0.25 This works fine on clips with animation on the transforms,... Read more
Rotation error of thumb when retargeted for Mecanim humanoid
To reproduce: 1. Open attached project 2. Open the ThumbIssue scene. 3. Press play. 4. Look closely at the hands of the two charact... Read more
Unity crashes when timing is checked in Animator layers
Steps to reproduce: 1. Download and open repro.zip 2. Open scene "test" (Assets->Levels) 3. Unity crashes 4. Reopen project and unch... Read more
[Animation] Error is thrown when calling Animator.keepAnimatorController...
To reproduce: 1. Download attached "AnimatorAndPoolsIssue.zip" project and open in Unity 2. Open "SampleScene" scene 3. Enter to Pl... Read more
UI Button with Animation transitions does not return to Normal after pre...
To reproduce: 1. Open user's attached project 2. Open scene "SampleScene" under Assets/Scenes 3. Open Animator window and play the s... Read more
Editor crashed when AnimatorOverrideController is replaced with a runti...
Steps to reproduce: 1. Download attached project and open "Pokédex Screen" scene 2. Enter play mode Results: Editor crashes when A... Read more
[Animation] Scrubbing Animation window timeline crashes in mecanim::Valu...
Repro steps: 1. Open project and scene "Scene" 2. Select object "Sphere (2) 3. In Animation window click timeline (as if to scrub) ... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce: 1. Open the scene and enter play mode 2. In the input field enter the duration "0.2" and hit apply 3. Observe ho... Read more
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