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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce:1. Open project attached2. In Project window, select BONEW0 (rig with weightless bone)3. In Inspector window, press Con... Read more
Transform of the object is changed after playing its animation in the An...
How to reproduce:1. Open attached Unity project "AnimationPreview 2018.1"2. Select Humasn_EnableRootMotion in the Hierarchy window3.... Read more
[Anim] wrong default Transition Duration with empty states or blendshape...
When creating a Transition between 2 states, the default Duration is 0.25This works fine on clips with animation on the transforms, ... Read more
Animator doesn't animate physics when Update Mode is set to Animate Physics
To reproduce:1. Open the project that i attached "animatePhysicsBug.zip".2. Open "Main" scene and enter Playmode.3. Observe the scen... Read more
Rigs created from avatars with "Optimize Game Object" selected do not re...
Steps to reproduce:1. Download and open the attached project2. Look at the hierarchy or project windows and see different hierarchy ... Read more
[AnimationWindow] Curve is invisbile and IsFinite (key.value) assert is ...
Steps to reproduce: 1. Open attached project2. Open atnimation window3. In project tab select "Anim1" to preview it4. Back in animat... Read more
[AW] Should not be able to edit Samples on read-only clip in AW
You can presently edit the Samples on a read-only clip in the Animation Window. This should not be possible, since the clip asset is... Read more
Setting EditorCurveBinding.type to a custom component bind to "MonoBehav...
How to reproduce:1. Open the project2. Open the "SampleScene" scene3. Windows > Animation > Animation4. Select testProperties ... Read more
NullReferenceException is thrown when switching a platform with a specif...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Observe the error in Console Actual results: Ex... Read more
Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package (version 0.2.3) and setting Animator Override Controller ... Read more
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