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PlayableBehaviour outputs nothing if not connected to input 0 port
How to reproduce:1. Open the attached project2. Open the "scene" scene3. Press Play Actual result: The red cube is not playing the P... Read more
Some parts of the model becomes invisable when animations blend
Steps to reproduce:1. Download AnimatorDemo1.3.unitypackage2. Open "AnimatorDemo" scene (Assets->Scenes)3. Enter play mode4. Pres... Read more
AnimationWindow: Splitter control visualization missing
Changeset: de5d987b37e383325162fe4677adff17f018a3d4Branch: 5.5/animation/dev Read more
Negative speed in states or blend trees causes root motion character to ...
How to reproduce:1. Open the attached project2. Open and play Repro scene3. Watch as the character warps into a new position after t... Read more
The last frame of a animation is cut off when looping the animation
Reproduction steps:1. Download and open the attached "Horror3D" project2. In the Project window, go to "Characters" > "girl.fbx"3... Read more
Parenting object when Inverse Kinematic is used causes physical object s...
To reproduce:1) Open attached project and scene2) Play it Expected steps:3) Click Start IK4) Click Stop IK - notice the hand movemen... Read more
Curve Editor - Box tool not showing on selection after undo
Curve Editor - Box tool not showing on selection after undo. Repro:1- Open project in attachment.2- Open scene 'Repro'.3- Selection ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open