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Mecanim: OnStateExit method never gets called when next state becomes ac...
Steps to reproduce(or just watch attached gif): 1. Open users attached project. 2. Open "Scene" scene located in "Assets>Scenes" fol... Read more
[Standalone][WebGL] After triggering animation in animation override con...
How to reproduce: 1. Open the attached project 2. Open and play AnimationTest scene 3. Notice the text printed to the scene view and... Read more
Animation event is triggered multiple times at low frame rate
Step to reproduce the issue: 1. Open attached project. 2. Open scene named "DoubleFiringEvent". 3. Open the "Animation" window and i... Read more
Whenever Saving data for bones from Character configuration Wizard Conti...
1. What happened Whenever Saving data for bones from Character configuration Wizard Continous Assertion Failed ALLOC_Temp_Thread po... Read more
[Anim] Error in Console when applying Humanoid type
Getting this error in the Console when applying Humanoid type in the Importer > Rig tab... "GetObject failed to find Object for Lib... Read more
By animating anchored Position.y, the Position.x is also modifying when ...
How to reproduce: 1. Open the attached '1147770project.zip' project 2. Click on the 'Image' Game Object in the Hierarchy tab and go ... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project 2. Build it - Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Transfe... Read more
[Anim] Dopesheet drag key over other key does not override value
bug: Current key value is lost when dragged onto another key, in the Dopesheet. expected result: Current key value should replace va... Read more
[Avatar] Configure button disapears with OGO
#1: "GetObject failed..." error when applying mapping with error, should warn with proper messaging (ex: "...'Hips' not found"). #2:... Read more
All about bugs
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