Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b7
Issue ID
964246
Regression
Yes
Whenever Saving data for bones from Character configuration Wizard Continous Assertion Failed ALLOC_Temp_Thread pops up
1. What happened
Whenever Saving data for bones from Character configuration Wizard Continous Assertion Failed ALLOC_Temp_Thread pops up
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 641
"with the same stack trace, and we get it continously on the console
Steps To Reproduce
1.Download Free Character Monster or any other character asset from the asset store belonging to humanoid type of character
2.Select the character in the project folder
3.Open Rig - > Configuration Wizard (If the asset is generic, change it to humanoid Rig)
4.Click Mapping before the configuration -> From the dropdown Select Save
Actual Result:
Continuous Errors at Console
Expected Result :
No Error At Console
Frequency:
Always
Version Tested : 2017.3 Beta 7, 2017.3 Beta 6, 2017.3 Beta 5
Version Where Error Does Not Occur : 2017.1 , 2017.2
Stack Trace :
Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 641
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #836482