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0
votes
Fixed

Unity crashes when animation activates/destroys particle emitters

Animation

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May 09, 2016

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Version/s: 5.4.0b17

How to reproduce: 1. Open the attached project 2. Open and play TestScene scene 3. Select one of the Wolfs in hierarchy 4. Enable "D... Read more

0
votes
Fixed

Console spams errors Invalid AABB result / IsFinite when clicking on ani...

Animation

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May 07, 2016

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Version/s: 5.3.4p6

How to reproduce: 1. Open the attached project 2. Select and expand Apastarrr model in Assets folder 3. Make sure Preview window is ... Read more

3
votes
Won't Fix

The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...

Animation

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Aug 07, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce: 1. Open the user's attached "RotationConstraintBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more

0
votes
Fixed

Animation keyframe's full value is hidden (and workaround is not availab...

Animation

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Mar 16, 2018

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Version/s: 2018.1.0b5

How to reproduce: 1. Download a project from OwnCloud and open it. 2. In the Hierarchy select "sk62_clementine400" and go to Window ... Read more

1
votes
Duplicate

Anima2D: moving a bone in the animator and then undoing it causes an ass...

Animation

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Apr 09, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project "kitchen.zip"; 2. Select Anima2D component of WeabooAnima2DTest; 3. Open up Animati... Read more

1
votes
Won't Fix

Sprite changes are not being recorded when using Legacy Animations

Animation

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Mar 02, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.2

How to reproduce: 1. Open the attached project "1224446.zip" 2. Open the "Test" Scene 3. In the Hierarchy window select the "Cube" G... Read more

1
votes
Won't Fix

Naming Animator State with a long name makes that Animator State name go...

Animation

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Mar 19, 2018

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Version/s: 2017.3.1p1

How to reproduce: 1. Open "AnimatorStateNameIssue" project 2. Open "New Animator Controller" 3. Observe Animator State that is named... Read more

0
votes
Fixed

ExitTime=1 Transitions break when start time is negative

Animation

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May 17, 2016

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Version/s:

statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and c... Read more

0
votes
Fixed

Adding a state with specific animation breaks another animation

Animation

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May 14, 2016

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Version/s: 5.4.0b17

How to reproduce: 1. Open the attached project "796842AnimationBreak.zip" 2. Open and play testScene scene 3. Notice how walking ani... Read more

0
votes
Won't Fix

StateMachineBehaviour loses reference after disabling and enabling game ...

Animation

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May 15, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open the attached project 2. Open and Play Main scene 3. Notice debug statement in console "(Clone) (StateMachi... Read more

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