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Animator Component causes "Assertion failed on expression: 'index < m_Sc...
How to reproduce: 1. Open the attached project "AnimatorAssertions.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe the Co... Read more
Curve change is applied to all curves in Custom Editor
How to reproduce: 1. Open attached project "860540-repro.zip" and "test" scene 2. Go to Window -> Utility AI Editor 3. Right click ... Read more
Animator MatchTarget terminates before requested time when the match tak...
Run attached project in paused "step by step" mode, and look at the console. MatchTarget is "scheduled" between 0.1 and 0.4 in norm... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps: 1) Open users attached project 2) Open "Hub_BugTest" scene 3) Find "EV_Rig:EV_High" object in hierarchy (All Hub... Read more
Scale isn't animated with legacy animations, when in Play mode
Reproduction steps: 1. Open the attached project 2. Play the "main" scene 3. Notice that the blue square moves, but doesn't scale E... Read more
Animating XY scale causes Z scale to reset to zero
Steps to reproduce: 1. Open attached project's scene "Main". 2. Select "Image" in hierarchy. 3. Open animation window - animation ch... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce: 1. Open the attached "Repro1190930.zip" project 2. Double click on "New Animator Controller" Animation Controller ... Read more
Animation window graphic glitches when resizing it
Steps to reproduce: 1. Open any project 2. Open animation window 3. Create new animation 4. Reduce the size of the window so that t... Read more
Animator Transition slider is not in line with the mouse cursor while dr...
Reproduction steps: 1. Open the attached project "animator_transitionSlider_case871160"; 2. Open the scene "test"; 3. Go to the Anim... Read more
Selecting transition before script finishes compiling, one gets KeyNotFo...
How to reproduce: 1. Open the attached project 2. Open MainScene 3. Open Animator window and select cat_idle2_0 from the scene 4. Op... Read more
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