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Animated skin mesh gets culled when not observed in scene view
How to reproduce:1. Open attached project2. Enter play mode. Only blue cube animates3. Enter play mode with scene and game view side... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controllerCreate a substate machineIn Substate machine, create a new statePress Undo --> Focus goes back to ba... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two statesCreate a transition between the two statesLook at name of transitionRename one stateLoo... Read more
Crash on Component_Get_Custom_PropGameObject when exiting Play mode
How to reproduce:1. Open the user's attached project2. Move the Animator tab near the Project and Console tabs3. Select "NPC" -> ... Read more
[Animation][Jobs] Simple animations with AnimationMixerPlayable generate...
Steps to reproduce:1. Open attached project2. Play the scene3. Open profiler and observe the spikes in Animator.ProcessRootMotion an... Read more
Override controller created with script and without animator rebind call...
Reproduction steps:1. Open project attached (animsample.7z).2. Press Play.3. Move with arrows and press space few times. Expected re... Read more
[Anim] Layer with no RM overrides RM on Base Layer
Layer with no RM overrides RM on Base Layer. This works as expected in 5.6 I have a Base Layer with full body Humanoid animation and... Read more
[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Select obejct in hierarchy: cube4. In animator win... Read more
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps:1. Open the user's attached project2. Open Assets > "Cube" Animator Controller3. Create a Blend Tree4. Double-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject