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Different animation pops in when enabling and disabling an animation par...
Repro steps: 1. Open "AnimationBug" project 2. Enter Play mode 3. Look at the animation transitions Expected result: The animation... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controller Create a substate machine In Substate machine, create a new state Press Undo --> Focus goes back to b... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two states Create a transition between the two states Look at name of transition Rename one state... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scene u... Read more
Animator.parameterCount returns 0 when changing the Animator State's Mot...
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "SampleScene.unity" (Assets/Scenes/SampleScene.unity) 3. Ente... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project. 2. Open "Scene" scene. 3. Enter Play mode. 4. Press A on keybo... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce: 1. Open attached project 2. Select game object xbot 3. Enter the Game mode 4. Inspect the Console and Animator win... Read more
[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Select obejct in hierarchy: cube 4. In animator... Read more
Animation Events can be added to read-only animation
Animation Events can be added to read-only animation. Repro: - Load in any fbx with animation. - Open the animation window. - Right... Read more
All about bugs
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