Search Issue Tracker
Different animation pops in when enabling and disabling an animation par...
Repro steps: 1. Open "AnimationBug" project2. Enter Play mode3. Look at the animation transitions Expected result: The animations sh... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controllerCreate a substate machineIn Substate machine, create a new statePress Undo --> Focus goes back to ba... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two statesCreate a transition between the two statesLook at name of transitionRename one stateLoo... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scen... Read more
Animator.parameterCount returns 0 when changing the Animator State's Mot...
How to reproduce:1. Open the user-submitted project2. Open the Scene "SampleScene.unity" (Assets/Scenes/SampleScene.unity)3. Enter P... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project.2. Open "Scene" scene.3. Enter Play mode.4. Press A on keyboard ... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce:1. Open attached project2. Select game object xbot3. Enter the Game mode4. Inspect the Console and Animator window ... Read more
[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Select obejct in hierarchy: cube4. In animator win... Read more
Animation Events can be added to read-only animation
Animation Events can be added to read-only animation. Repro:- Load in any fbx with animation.- Open the animation window.- Right cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class