Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.1p1
Issue ID
920470
Regression
No
Different animation pops in when enabling and disabling an animation parameter
Repro steps:
1. Open "AnimationBug" project
2. Enter Play mode
3. Look at the animation transitions
Expected result: The animations should go as the user defined
Actual result: One of the animations pops in for a frame while transitioning between animations
Reproduced with: 2017.2.0a3, 2017.1.0b9, 5.6.1p4, 5.6.1p1, 5.6.0f3, 5.5.4f1,
Did not reproduce on: 5.4.5p3 (Project doesn't work/crashes)
Fixed on: 2017.3.0a5
Note:
The animation transitions are changed in the "AnimatorTest.cs" script
The bug only happens when the animation change is instant,but if you call "WaitForSeconds" it goes as expected
A "workaround" is to change line 90 to "yield return new WaitForSeconds(0.8f * Time.timeScale);"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error db grows on each build
- Android ARCore build fails with 2019.4 due to outdated Gradle
- [tvOS] Visual artifacts are present when Ambient Occlusion is enabled and Dynamic Resolution is reduced
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- Invalid AABB error is thrown when moving a Particle with Velocity over Lifetime and Limit Velocity over Lifetime modules
Add comment