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0
votes
Duplicate

After deleting "Any State" transition, NullReferenceException error will...

Animation

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Jan 03, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project 2. Delete any transition form "Any State" 3. In console "NullReferenceException: Object... Read more

0
votes
Fixed

[Events] Animation events can be created before the 0:00 marker of the t...

Animation

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Dec 31, 2015

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Version/s: 5.4.0b1

How to reproduce: 1. Open a new project 2. Select any gameobject 3. Open the Animation Window 4. Create a new Animation 5. Right-cl... Read more

1
votes
Fixed

Animation transform values change to NaN after playing the Scene a few t...

Animation

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Jul 12, 2018

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Version/s: 2018.2.0a1, 2018.2.0f2

To reproduce: 1. Open the attached project 2. Open the "test" scene 3. Play the scene a few times Expected result: Animation plays ... Read more

0
votes
Fixed

Other Animation Curve previews disappear when editing the currently sele...

Animation

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Mar 10, 2021

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Version/s: 2018.4, 2018.4.32f1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "Main Camera" GameObjec... Read more

0
votes
Fixed

Adding AnimationClip to enabled Animation component in play mode crashes...

Animation

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Aug 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Select "Male_Sword" in the Hierarchy - crash will happen in "Ti... Read more

0
votes
Fixed

AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight

Animation

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Mar 30, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Open and play example scene 3. Notice that event is fired once. See in the console... Read more

0
votes
Fixed

[Anim] Animator controller freeze

Animation

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Mar 24, 2017

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Version/s: 5.6.0f2

Animator controller freezes when you disable Animator component, move a state in the Animator, then re-enable the Animator controlle... Read more

0
votes
Fixed

Memory usage increases with every AnimationClip.SampleAnimation() call

Animation

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Jan 11, 2016

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Version/s: 5.2.3p1

1. Open attached project 2. Play in editor "test" scene 3. Click button in middle 4. Memory will start increasing with every click i... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

0
votes
By Design

Incorrect blending with AnimationMixerPlayable and Humanoid rig; model m...

Animation

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Jan 11, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open the attached project 2. Open and play default scene 3. Notice that model in the right (humanoid) is floa... Read more

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