Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f3
Issue ID
820586
Regression
Yes
Adding AnimationClip to enabled Animation component in play mode crashes Unity Editor on AnimationCurveTpl<Vector3f>::EvaluateCl
Steps to reproduce:
1. Open attached project
2. Open "test" scene
3. Select "Male_Sword" in the Hierarchy
- crash will happen in "Time" seconds in "Add Ani Test" script in the Inspector
4. Make sure Animation component is enabled and press play
5. Notice Unity crashing
Note: If you disable Animation component, press play, wait for AnimationClip to be added and then enable Animation component again, Unity won't crash
Reproduced with: 5.4.0f3, 5.5.0a5
Not reproducible with: 5.3.6p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment