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After deleting "Any State" transition, NullReferenceException error will...
Reproduction steps: 1. Open attached project 2. Delete any transition form "Any State" 3. In console "NullReferenceException: Object... Read more
[Events] Animation events can be created before the 0:00 marker of the t...
How to reproduce: 1. Open a new project 2. Select any gameobject 3. Open the Animation Window 4. Create a new Animation 5. Right-cl... Read more
Animation transform values change to NaN after playing the Scene a few t...
To reproduce: 1. Open the attached project 2. Open the "test" scene 3. Play the scene a few times Expected result: Animation plays ... Read more
Other Animation Curve previews disappear when editing the currently sele...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "Main Camera" GameObjec... Read more
Adding AnimationClip to enabled Animation component in play mode crashes...
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Select "Male_Sword" in the Hierarchy - crash will happen in "Ti... Read more
AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight
How to reproduce: 1. Open the attached project 2. Open and play example scene 3. Notice that event is fired once. See in the console... Read more
[Anim] Animator controller freeze
Animator controller freezes when you disable Animator component, move a state in the Animator, then re-enable the Animator controlle... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project 2. Play in editor "test" scene 3. Click button in middle 4. Memory will start increasing with every click i... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Incorrect blending with AnimationMixerPlayable and Humanoid rig; model m...
How to reproduce: 1. Open the attached project 2. Open and play default scene 3. Notice that model in the right (humanoid) is floa... Read more
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