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[AW] in-between key type creation is wrong with "Auto" key type
if the previous and next keys are of type "Auto", and you create a new key in-between these two keys, the newly created key is of ty... Read more
Preview animation in Editor causes crash of the Editor
Regression from Version 5.3.0b5 (70818a4976ce) Repro: 1. Import from Asset Store ("Unity Essentials/Sample Projects/Mecanim Example... Read more
[Animator Controller] Remove of state in Animator Controller in Survival...
1. Import Survival Shooter 5. 2. Open Animator Window. 3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController. 4. In ... Read more
Negative Discrete Int deletes key
When animatitng an Integer using [DiscreteEvaluation], positive numbers are keyed as expected, but negative values are not keyed a... Read more
Unity animations are not blending correctly when they are mixed with Ani...
How to reproduce: 1. Open given Unity project 2. Enter "NoMixer" scene 3. Enter Play Mode 4. Press Spacebar -- Character animation i... Read more
ModelImporter.clipAnimations getting invalid mask data with custom Asset...
Steps to reproduce: 1. Open "UnityPrototypes" project 2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab 3. Se... Read more
Additional Curve Data on model animation is offset when it is read by th...
How to reproduce: 1. Open attached project ("authoring-rig.zip") and open MonoBehaviourScene 2. Press Play and then after a few seco... Read more
[Other] NullReferenceException errors are being thrown when switching to...
How to reproduce: 1. Create a new project 2. Switch to any other platform Expected result: No NullReferenceExceptions are being thr... Read more
Mecanim isn't consistently writing defaults for animated properties with...
How to reproduce: 1. Open the attached project 2. Open and play Bug scene 3. Expand Daifni and Doctor model till you see "Bip001 Pel... Read more
Animation event does not fire on the last frame of looping animations
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Select "AnimationEventReceiver" game object in hierarchy 4. Open Anim... Read more
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