Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
Issue ID
805647
Regression
Yes
[AW] in-between key type creation is wrong with "Auto" key type
if the previous and next keys are of type "Auto", and you create a new key in-between these two keys, the newly created key is of type "Free Smooth" instead of "Auto".
This is a regression from 5.4 and only exist in 5.5
repo:
-create a clip with 2 keys
-convert both keys to "Auto" key type
-create a new key in-between existing keys...
result: new in-between key is "Free Smooth"
expected result: new in-between key is "Auto"
note: Other key types work as expected.
This only happens with the "Auto" key type.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment