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Continuously loading prefab with AnimationClip, playing the clip and des...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Click on Begin button- It loads prefab from AssetBundle, ... Read more
Abstract StateMachineBehaviour causes crash when there is a single sub-s...
Reproduction steps:1. Open project attached (StateMachineBehaviour_Bug.zip)2. Open scene "Scene_Crash"3. Press Play. Expected result... Read more
New AnimatorControllerLayers get created without a default StateMachine ...
Steps to reproduce:1. Open the newest attached project "Layers.zip"2. Go to Window/Generate Animation Controller and save it3. View ... Read more
[Animator] Any State transitions added to sub state machines are not shown
Reproduction steps:1. Open the attached project2. On the toolbar go BUGDEMO -> Show Window3. Drag the Controller into the asset s... Read more
[Animation] RuntimeAnimatorController becomes not valid when instantiate...
To reproduce:1) Open attached project "AnimatorControllerBundle.zip".2) Rebuild bundles using `Test/Build Bundles` in menu bar.3) Op... Read more
Box Collider 2D Enable property is not editable in Play mode, when anima...
When having animator component and Box Collider 2D on an object, the component can not be enabled or disabled with a script or manua... Read more
Components, which can be duplicated on game object, can not be animated
How to reproduce:1. Open the attached project2. Open Game scene3. Open animation window and select Horse game object4. Enable keyfra... Read more
Animation event created during run time does not call specified function
To reproduce: 1.Download and open attached project.2.Open "scn" Scene.3.Enter Play mode. Expected result: created animation event ca... Read more
Animator transitions are not clickable when they are deeper in the anima...
To reproduce: 1.Download and open attached project.2.Go to Sequences folder and open CAPITULO 1 animation controller in Animator win... Read more
Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce:1. Download StateMachineCrash.zip and open "BUG_scene" scene2. Open SimpleTest.cs change KeyCode.JoystickButton0 ... Read more
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