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Animation is played incorrectly when using Animation Type "Humanoid"
How to reproduce: 1. Open the attached project "Humanoid_Template.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode E... Read more
PlayableExtensions.SetLeadTime is not marked as obsolete
How to reproduce: 1. Open the attached '1347987.zip' project 2. Open the 'NewBehaviourScript.cs' 3. Observe the Console Expected re... Read more
Animation Additive Reference Pose to clip cannot be used in builds
How to reproduce: 1. Open the attached "AdditiveReferencePose.zip" 2. Enter the PlayMode -> Notice that the character is pointing ar... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/Mocap.unity" Scene 3. Enter Play Mode 4. Observe the Animati... Read more
Discontinuities in the GameObject's position when changing Animation cli...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. Enter the Play mode 4. Observe the Scene view Expect... Read more
[Playable] AnimationClipPlayable's speed parameter can't be adjusted whe...
How to reproduce: 1. Open the user's attached "960418-2019.4.13f1.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4.... Read more
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps: 1. Open the user's attached project 2. Open Assets > "Cube" Animator Controller 3. Create a Blend Tree 4. Double... Read more
Missing Animation name after replacing animation
How to reproduce: 1. Open the attached Unity project 2. Open SampleScene scene 3. Select player-test game object 4. Drag a couple o... Read more
PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...
Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/SampleScene 3. Enter the Play Mode 4. Observe the Cons... Read more
Animator.WriteDefaultValues does not restore default values when it is c...
Reproduction steps: 1. Download and open the attached project: "Animator_WriteDefaultValues.zip" 2. Open the "AnimatorTestScene" in ... Read more
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