Search Issue Tracker
Fixed
Fixed in 2021.3.41f1, 2022.3.38f1, 6000.0.6f1, 7000.0.0a1
Votes
0
Found in
2021.3.38f1
2022.3.28f1
6000.0.1f1
Issue ID
UUM-71574
Regression
No
[Android] The Player crashes at "isInMultiWindowMode" when using lifecycle methods
Steps to reproduce:
1. Open the “LifecycleMethodsCrash” project
2. Go to Build Settings and make sure Export Project is enabled
3. Export the project
4. Open the exported project in Android Studio
5. Open the unityLibrary/java/com/unity3d/player/UnityPlayerActivity.java class and change the line {{mUnityPlayer = new UnityPlayer(this, this);}} to {{mUnityPlayer = new UnityPlayer(this.getApplicationContext(), this);}} in onCreate method
6. Run the app on the device
Expected result: The Player doesn’t crash
Actual result: The Player crashes
Reproducible with: 2021.3.38f1, 2022.3.28f1, 6000.0.1f1
Testing environment: macOS Sonoma 14.4.1 (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00472 - samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
VLNQA00526 - samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
Note: Reproducible with {{UnityPlayerForActivityOrService}} too
Crash message:
{noformat}FATAL EXCEPTION: main
Process: com.DefaultCompany.IN74501_LifecycleMethodsCrash, PID: 17702
java.lang.NullPointerException: Attempt to invoke virtual method 'boolean android.app.Activity.isInMultiWindowMode()' on a null object reference
at com.unity3d.player.MultiWindowSupport.isInMultiWindowMode(Unknown Source:4)
at com.unity3d.player.UnityPlayer.onStart(Unknown Source:2)
at com.unity3d.player.UnityPlayerActivity.onStart(UnityPlayerActivity.java:84)
at android.app.Instrumentation.callActivityOnStart(Instrumentation.java:1436)
at android.app.Activity.performStart(Activity.java:8024)
at android.app.ActivityThread.handleStartActivity(ActivityThread.java:3456)
at android.app.servertransaction.TransactionExecutor.performLifecycleSequence(TransactionExecutor.java:221)
at android.app.servertransaction.TransactionExecutor.cycleToPath(TransactionExecutor.java:201)
at android.app.servertransaction.TransactionExecutor.executeLifecycleState(TransactionExecutor.java:173)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:97)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2067)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loop(Looper.java:223)
at android.app.ActivityThread.main(ActivityThread.java:7698)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:952)
{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Nothing happens when entering a converter ID to target property in the Add Binding window when a converter ID was already added and removed
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
Add comment