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"Animator.GetBoneTransform" doesn't get bone's transform from prefab
Reproduction steps:1. Open attached project "Dellt.zip" and scene "Addon"2. Enter Play Mode3. Observe Console window Expected result... Read more
Avatar Masks with non-empty transforms prevent material reference animat...
How to reproduce:1. Open project "2021.2.x_avatar_mask_test.zip"2. Open "TestScene" Scene (Assets>Scenes>TestScene)3. Enter th... Read more
Remove pointless warning in Editor
Repro:1. Create a blend tree, add 2 motions and assign them animations2. Press play in the Blend Tree preview3. Adjust Time Scale - ... Read more
[Animation] Transitions box layout is overlapping with its property wind...
On expanding transitions from Transitions box, Transitions box layout is overlapping with its property window. refer attached screen... Read more
The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...
How to reproduce:1. Open the user's attached "RotationConstraintBug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more
[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...
In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more
[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps:1. Open attached Project "Loop Bug"2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene"3. Open the Time... Read more
[Animation Rigging] Humanoid rig is offset when using Animation Rigging ...
How to reproduce:1. Open attached project "RiggingTest3d.zip"2. Open "SampleScene" scene3. Enter Play Mode Expected result: the mode... Read more
GameObject position changes during transitions in Timeline preview
Reproduction steps:1. Open attached project "ObjectPosition.zip" and scene "01 StartOfGame"2. In Hierarchy window, select "Timeline"... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/Mocap.unity" Scene3. Enter Play Mode4. Observe the Animation t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping