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0
votes
Won't Fix

Deprecated animation system playback, gives asserts in some cases

Animation

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Jul 04, 2012

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Version/s: 3.5.3f3

After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more

0
votes
Duplicate

Avatar Editor - Implement undo/redo functionality for bone mapping

Animation

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Jul 20, 2012

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Version/s: 4.0.0b3

Undo/redo doesn’t seem to work correctly for bone assignment in avatar mapping. Works when mapping through the list of bones, but fa... Read more

0
votes
Fixed

Animation curve editor undo function deselects selected point

Animation

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Aug 22, 2012

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Version/s: 4.0.0b7

To reproduce: 1. Do something in animation editor 2. Select point 3. Undo 4. Change was undone, but point was also deselected Read more

0
votes
Not Reproducible

CTRL/ALT+Click in Blend Tree view is not working first few times

Animation

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Aug 22, 2012

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Version/s: 4.0.0b7

To reproduce: X - CTRL/ALT, on my machine it's CTRL, on user's ALT 1.View an animation layer in Controller view (ex: Base Layer) and... Read more

0
votes
Fixed

Lots of ImportFBX warnings about "Node 'Hips' has invalid Scale ChannelV...

Animation

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Sep 25, 2012

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Version/s: 4.0.0b9

Steps to reproduce : - just import the Mechanim Tutorial and notice the warnings in the console Reproduced on RC1. Read more

0
votes
Won't Fix

Mecanim not picking up fingers from the hierarchy

Animation

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Sep 26, 2012

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Version/s: 4.0.0b8

Steps to reproduce : - open the project - create an avatar for the fbx - switch to right hand and notice that not all the fingers a... Read more

0
votes
Postponed
0
votes
Fixed

Rig Importer - Problems with creating humanoid avatars for multi-selecte...

Animation

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Nov 09, 2012

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Version/s: 4.0.0f5

Repro: 1. Select two models that can correctly map to an avatar 2. To to rig importer and select Humanoid animation type / create fr... Read more

0
votes
By Design

FBX models with baked IK animations do not work on Legacy rig models

Animation

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Nov 11, 2012

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Version/s: 4.0.0f5

FBX models with baked IK animations do not work on models with Legacy Rigs attached (it is also impossible to click the "bake animat... Read more

0
votes
By Design

Wrong automaping of the character when there are extra bones on the inde...

Animation

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Nov 11, 2012

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Version/s: 4.0.0f6

When Mecanim automaps the bones on our characters, it is consistently getting their mapping wrong. It grabs the wrong finger bones o... Read more

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