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The Transition ExitTime for a Transition towards EXIT is not evaluated
How to reproduce:1. Open user-supplied project2. Open "SampleScene"3. Select "Player" >"Body"4. In Animator Window double click "... Read more
[Anim] Error in Console when applying Humanoid type
Getting this error in the Console when applying Humanoid type in the Importer > Rig tab... "GetObject failed to find Object for L... Read more
Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
[Mecanim] Transitions become unselectable in the far sides of Animator w...
Repro steps:1) Create/open a new project2) Create Animator Controller and open it to see Animator window3) Create a new state and ma... Read more
Animation stucks in state with exit time is 0.9998 and transition durati...
How to reproduce:1. Open the attached project "784470Transition.zip"2. Open Bug scene3. Select unitychan in hierarchy and open Anima... Read more
Crash while playing animation
To reproduce:1. Open 'tomtest' scene2. Open animator3. Click on '1 : Speech Gestures'4. Play the scene5. Play 'speech 1' in animator... Read more
Animations causes certain frames of animation to happen twice
How to reproduce:1. Download attached project file and open "testScene" scene2. Enter Play Mode. Notice Console log: Plays at 8 (a d... Read more
Adding AnimationClip to enabled Animation component in play mode crashes...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Select "Male_Sword" in the Hierarchy- crash will happen in "Time" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject