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[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
Clicking on keyframe selects previous animation clip
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. In hierarchy, select "Animation" object which is parented by... Read more
Blend Tree - Can't delete root blend tree node from inside, but delete p...
You can't delete a blend tree when inside the blend tree node. If you try, a pop up appears "Are sure you want to delete". If you se... Read more
Blend state's slider disappears after creating a new motion field
To reproduce:1. Create a new animation controller2. Double click it to open the animator window3. Right click -> Create state -&g... Read more
Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project2. Create a new GameObject in the Hierarchy3. Rename GameObject so it would have a ... Read more
[AW] get locked out of the Animation Window
There are a couple ways to get "locked out" of the AW.Once locked out, you can no longer unlock it, since it's locked and the lock i... Read more
AnimationUtility.SetAnimationEvents does not trigger events correctly if...
Steps to reproduce:1. Open attached Unity Project "914186-SetAnimationEvents-Test".2. Open Scene "Scene".3. Open Window->Anim Eve... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more
Clip end time edit does not preview after current end time
Dragging the end time in the Inspector preview of a clip does not preview animation after the current end time. repro:-add any clip ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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