Search Issue Tracker

0
votes
Duplicate

Animator Override Controller set on Runtime on Model using IK Constraint...

Animation

-

Sep 02, 2019

-

Version/s: 2019.3.0b1

Using the model with IK Constraints from Animation Rigging preview package (version 0.2.3) and setting Animator Override Controller ... Read more

0
votes
Fixed

[Animation Stream] Using animation rigging constraint with humanoid char...

Animation

-

Sep 09, 2019

-

Version/s: 2020.1.0a2

Using AnimationRigging constraint with a humanoid character introduces offsets.Disabling the constraint, or setting the character ro... Read more

0
votes
Duplicate

Animator Component checkbox border color is with an offset when editing ...

Animation

-

Sep 10, 2019

-

Version/s: 2019.3.0a11, 2019.3.0b1, 2020.1.0a1

To reproduce:1. Open attached project ("case_1183210.zip")2. Open Window > Animation > Animation3. Select "GameObject" Game Ob... Read more

7
votes
Fixed

[Animation Stream] binding AnimationStream handles on a nested Animator ...

Animation

-

Sep 11, 2019

-

Version/s: 2019.2.10f1, 2020.1.0a2

[Animation Stream] binding AnimationStream handles on a nested Animator hierarchy triggers an exception. Repro:1- Open scene '2BoneI... Read more

0
votes
Fixed

Can't change Animation Clip with AnimationOverrideController when Animat...

Animation

-

Sep 07, 2019

-

Version/s: 2019.2.0a9, 2019.2.4f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project ("animatoroverridecontroller-bug.zip")2. Enter PlayMode3. Press 'a' in keyboard Expected r... Read more

0
votes
Fixed

Binary2Text crashes on ExposedReferenceTable entry key because of incorr...

Animation

-

Sep 13, 2019

-

Version/s: 2019.1.0a1, 2019.1.13f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project2. Open Addressable window: Window/Asset Management/Addressables3. In the addressable windo... Read more

1
votes
Fixed

Animator.Update CPU time spikes when multiple animations are playing

Animation

-

Sep 16, 2019

-

Version/s: 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce:1. Download AnimationTest.zip and open "Character with animation" scene2. Enter play mode with open Profiler3. Wa... Read more

0
votes
Fixed

Animation transition is not interrupted by an Any State transition when ...

Animation

-

Sep 04, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more

0
votes
Fixed

Animation does not play correctly when Optimized Game Object functionali...

Animation

-

Sep 20, 2019

-

Version/s: 2018.4.0f1, 2018.4.7f1

How to reproduce:1. Open attached project2. Open SampleScene3. Enter the Play Mode4. Check the face animation5. Delete the GameObjec... Read more

0
votes
Won't Fix

[Playables] PlayableGraph.Evaluate() has no effect if called in Start()

Animation

-

Sep 19, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the attached "PlayableEvaluateStart.zip" project2. Open scene "SampleScene"3. Enter Play mode4. In the cons... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.