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Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package (version 0.2.3) and setting Animator Override Controller ... Read more
[Animation Stream] Using animation rigging constraint with humanoid char...
Using AnimationRigging constraint with a humanoid character introduces offsets.Disabling the constraint, or setting the character ro... Read more
Animator Component checkbox border color is with an offset when editing ...
To reproduce:1. Open attached project ("case_1183210.zip")2. Open Window > Animation > Animation3. Select "GameObject" Game Ob... Read more
[Animation Stream] binding AnimationStream handles on a nested Animator ...
[Animation Stream] binding AnimationStream handles on a nested Animator hierarchy triggers an exception. Repro:1- Open scene '2BoneI... Read more
Can't change Animation Clip with AnimationOverrideController when Animat...
How to reproduce:1. Open attached project ("animatoroverridecontroller-bug.zip")2. Enter PlayMode3. Press 'a' in keyboard Expected r... Read more
Binary2Text crashes on ExposedReferenceTable entry key because of incorr...
How to reproduce:1. Open attached project2. Open Addressable window: Window/Asset Management/Addressables3. In the addressable windo... Read more
Animator.Update CPU time spikes when multiple animations are playing
Steps to reproduce:1. Download AnimationTest.zip and open "Character with animation" scene2. Enter play mode with open Profiler3. Wa... Read more
Animation transition is not interrupted by an Any State transition when ...
Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more
Animation does not play correctly when Optimized Game Object functionali...
How to reproduce:1. Open attached project2. Open SampleScene3. Enter the Play Mode4. Check the face animation5. Delete the GameObjec... Read more
[Playables] PlayableGraph.Evaluate() has no effect if called in Start()
How to reproduce:1. Open the attached "PlayableEvaluateStart.zip" project2. Open scene "SampleScene"3. Enter Play mode4. In the cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject