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BlendTree Motion Nodes disappear when FBX file with Animations is reimpo...
Steps to reproduce:1. Open attached project "Case_1179996"2. Navigate to Project -> Assets -> and open "Animator"3. In the Ani... Read more
Crash when using Animator.Rebind() after destroying AnimatorControllerPl...
How to reproduce:1. Open the attached project("Animator_Crash")2. In the Hierarchy select "ToonSoldier_demo"3. In the Inspector, ena... Read more
Crash on AnimationState::~AnimationState when exiting Play Mode after re...
How to reproduce:1. Open the "fixed_repro.zip" project2. Open "InitialisationScene.unity" scene3. Enter Play Mode4. Press "New User"... Read more
Crash on PreOrderPlayableTraverser::Traverse when repeatedly tapping Esc...
Reproduction steps:1. Open the user's attached project2. Open the Scene 'Scenes/MainMenu'3. Enter Play mode4. Click on 'Host (Server... Read more
Animation clip that is created using GameObjectRecorder is shorter than ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Project browser, select FBX (see notes)3.... Read more
Additional Curve Data on model animation is offset when it is read by th...
How to reproduce:1. Open attached project ("authoring-rig.zip") and open MonoBehaviourScene2. Press Play and then after a few second... Read more
Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package and setting Animator Override Controller on Runtime resul... Read more
Animator Override Controller set on Runtime on Model using IK Constraint...
Using the model with IK Constraints from Animation Rigging preview package (version 0.2.3) and setting Animator Override Controller ... Read more
[Animation Stream] Using animation rigging constraint with humanoid char...
Using AnimationRigging constraint with a humanoid character introduces offsets.Disabling the constraint, or setting the character ro... Read more
Animator Component checkbox border color is with an offset when editing ...
To reproduce:1. Open attached project ("case_1183210.zip")2. Open Window > Animation > Animation3. Select "GameObject" Game Ob... Read more
All about bugs
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Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project