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Animator Layer scripts are displayed twice when using the Animator Contr...
How to reproduce:1. Download and open the user-submitted project's sample Scene2. Open the Animator window3. Enter Play mode and sel... Read more
Animation is flickering every time when a Playable is added During Play ...
Steps to reproduce:1. Open users attached project "'PlayableAnimatePhysicsTest.zip"2. Open "SampleScene"3. Enter Play mode4. Notice ... Read more
UV Rect properties for Raw Image are no longer exposed in the Animation ...
How to reproduce:1. Create a new Unity project2. Create a UI > Raw Image GameObject3. Open the Animation window and create an Ani... Read more
Animated gameObjects are sorted incorrectly in Animation window
How to reproduce:1. Open the attached 'New Unity Project.zip' project using the EnvIronman VM (optional) (more information in Edit)2... Read more
Undo removes wrong Blend Tree when "Add New Blend Tree" was done from Bl...
1.Open attached project "case_1134780-AddMotionUndoIssue"2. Left-click the "Cube" AnimatorController in the Project Window to see it... Read more
Animation Additive Reference Pose to clip cannot be used in builds
How to reproduce:1. Open the attached "AdditiveReferencePose.zip"2. Enter the PlayMode -> Notice that the character is pointing a... Read more
Crash when using Animator.Rebind() after destroying AnimatorControllerPl...
How to reproduce:1. Open the attached project("Animator_Crash")2. In the Hierarchy select "ToonSoldier_demo"3. In the Inspector, ena... Read more
Unused State behaviours are not cleaned up from .controller file when th...
How to reproduce:1. Open the attached "UnityAnimatorEvents.zip" Project2. Open the "test controller" in the Animator window3. Click ... Read more
Unity crashes when calling playable.Destroy() during the PrepareFrame()
How to reproduce:1. Open attached project ("Playable Destroy Repro.zip")2. Enter Play Mode3. Check "Run Problematic Code" in the Gam... Read more
AnimationLayerMixer messes up Animation when mixing 2 AnimatorController...
Customer using AnimationLayerMixerPlayable to mix up AnimatorControllerPlayable, however, if one of the AnimatorControllerPlayable i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping