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[Animation] NullReferenceException occurs on deleting Animation Override...
NullReferenceException occurs on deleting Animation Override Controller Steps to Repro:1. Create a new Project2. Create a new Animat... Read more
The changes are applied when renaming Animation property in the Animatio...
How to reproduce:1. Open the attached 'EscAnimationTarget.zip' project2. Open 'SampleScene'3. Click on 'Canvas' Game Object and go t... Read more
Animator State no longer updates its Animation Clip when ModelImporter.S...
How to reproduce:1. Download and open the attached project "1156903.zip"2. Open ModelPrefab in the Animator window3. Notice that Cub... Read more
Timeline stays stuck after going to play mode.
1) Open animation window & Timeline window2) Create a new gameobject then click on "Create" in timeline window3) Add Animation T... Read more
Warning message when Constraint.Active is added as property in the Anima...
How to reproduce:1. Open the attached project "Constraint warning.zip"2. Open the "SampleScene" scene3. Open the Animation window4. ... Read more
The Transition ExitTime for a Transition towards EXIT is not evaluated
How to reproduce:1. Open user-supplied project2. Open "SampleScene"3. Select "Player" >"Body"4. In Animator Window double click "... Read more
Crash on `anonymous namespace'::MarkBoneUp when entering Play Mode with ...
How to reproduce:1. Open attached project2. Open the RiggingTest scene3. Enter the Play Mode Reproducible with: 2019.1.7f1, 2019.2.0... Read more
[Presets] Texts are getting clipped when Animationstate preset is created
Texts are clipping and overlapping with the input field and checkboxes in AnimationState preset. Steps to repro:1. Open the attached... Read more
[Animation] Animation window does not refresh on adding a new property
Animation window does not refresh on adding a new property. Steps to repro:1. Open the attached project.2. Select the "Test1" state ... Read more
Prefab's Animator component Controller field is not highlighted when its...
How to reproduce:1. Open the attached project("AnimatorControllerBug")2. Select GameObject in Hierarchy3. Change the Animator compon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS