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Animation transitions with "Exit Time" of 1 happen without regard for th...
How to reproduce: 1. Open attached project "case_1112484-NormalizedTime" and scene "SampleScene" 2. Enter Play Mode 3. Select "Cube"... Read more
Animator States are not automatically selected when copy-pasted
How to reproduce: 1. Open attached project ("case_1112939-Animator_demo.zip") 2. Select the "New Animator Controller" 3. Select all ... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
Sampling the position of the GameObject with Update function does not yi...
Steps to reproduce: 1. Open attached project "ConstraintBugReport.zip" 2. Open the "ConstraintBug" scene 3. Press Play Expected re... Read more
ArgumentException error when moving keyframe in Animation Window
ArgumentException error when moving keyframe in Animation Window Repro: 1- Open project in attachment. 2- Select animation clip 'id... Read more
Can't add Animation Keyframes with drawing tablet, "NullReferenceExcepti...
Reproduction steps: 1. Open "1122397" project 2. Select "Main Camera" and Create a New Animation 3. Enable Record mode 4. Edit som... Read more
Weird Z Coordinate translation appears when using Weighted Tangent on th...
Reproduction steps: 1. Open the "AnimatorWeightedCurve.zip" project 2. Click on "NewAnimation" in the Project window 3. Change the a... Read more
The Inspector is empty when selecting the Blend Tree that has been copie...
How to reproduce: 1. Open the attached "BlendTree" project 2. Open the Animator (Window->Animation->Animator) 3. In the Project wind... Read more
Previously empty Conditions for an Animation transition cannot be update...
How to reproduce: 1. Create a new Unity project 2. Create an Animator Controller 3. Create two states and a transition between them ... Read more
"FF" hotkey in scene view, not working anymore
Using the "F" hotkey twice (2x"F" = "FF") in the Scene window sets the scene camera in follow mode of the selected object. This is e... Read more
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