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Unity animations are not blending correctly when they are mixed with Ani...
How to reproduce: 1. Open given Unity project 2. Enter "NoMixer" scene 3. Enter Play Mode 4. Press Spacebar -- Character animation i... Read more
Incorrect Root Motion in Transition Preview
This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion. Issue: RM an... Read more
Animation binding m_AnchoredPosition.z fails to register property modifi...
To reproduce: 1. Open project 2. Select Canvas gameObject 3. Open animation window 4. Play 'OldAnim' and 'NewAnim' Expected: both c... Read more
Animations will not work and opening the Animator will cause a crash whe...
How to reproduce: 1. Add Unity Standard Assets from the Asset Store to your assets 2. Open the attached project "Animation Clip Load... Read more
By animating anchored Position.y, the Position.x is also modifying when ...
How to reproduce: 1. Open the attached '1147770project.zip' project 2. Click on the 'Image' Game Object in the Hierarchy tab and go ... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
UI Button with Animation transitions does not return to Normal after pre...
To reproduce: 1. Open user's attached project 2. Open scene "SampleScene" under Assets/Scenes 3. Open Animator window and play the s... Read more
Animation Rig set to Legacy crashes the editor in specific project
Steps to reproduce: 1. Open the attached project "ReducedRepro.zip" 2. Click on "PandaCupScene_v02" and observe the "Rig" tab 3. Ani... Read more
NullReferenceException is thrown when switching a platform with a specif...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Observe the error in Console Actual results... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off