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The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...
How to reproduce: 1. Open the user's attached "RotationConstraintBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more
Crash on WalkTypeTree when selecting or dragging fbx file into the scene
How to reproduce: 1. Open the attached project 2. Select the "Idle.fbx" in the Project 3. Drag the "Idle.fbx" into the scene Actual... Read more
Animator not resetting back to written defaults
To reproduce: 1) Open attached project and scene 2) Play it 3) Click Change State to double the size of cube 4) Click Toggle Over Ti... Read more
When using Unity's Nav Mesh Agent, a character keeps stoping along the w...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "repro" 3. Play the scene and observe character animations Reproduc... Read more
Deleting a clip from a Blend Tree in the Inspector generates errors
When deleting a clip from a blend tree in the Animator controller graph (select the clip node in blend tree & RMB > delete), no erro... Read more
[anim] Copy From Other Avatar when other avatar type does not match, gen...
Copy From Other Avatar generates errors when the source avatar is not of the same type (Generic vs. Humanoid). Repro: -open project... Read more
[anim] Animation Window Preview changes default Humanoid pose in Scene
With the below repro steps, the Humanoid pose in the Scene (in this case T-Stance) is changed after previewing an animation in the A... Read more
[Animation] GameObject Transform changes are not detected if it is contr...
To reproduce: 1. Open project 2. Open 'Scene' 3. Select 'Root Object' in hierarchy, start recording animation 4. Move 'Red' gameObje... Read more
The Inspector is empty when selecting the Blend Tree that has been copie...
How to reproduce: 1. Open the attached "BlendTree" project 2. Open the Animator (Window->Animation->Animator) 3. In the Project wind... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
All about bugs
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