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AssetPackStateUpdateListener ClassNotFoundException in an empty project
Reproduction steps: 1) Open any Unity project (an empty project is fine as well) 2) Switch active platform to Android 3) Make sure "... Read more
[Android] App crashes with local reference table overflow when creating ...
How to reproduce: 1. Open the attached project '1366122.zip' 2. Build And Run on Android device 3. Inspect logs in logcat Expected ... Read more
[Android][VideoPlayer] Videos are not played from URL on specific devices
How to reproduce: 1. Open the attached project 2. Build & Run on Android devices 3. Navigate to the "URL" scene (scene title is writ... Read more
JNI crash on call GetObjectArrayElement used on AndroidJavaObject.GetRaw...
How to reproduce: 1. Open the user's attached project 2. Build and run the application on Android Expected result: The application ... Read more
[Android][WebGL] Location service does not start on Mobile
Reproduction steps: 1. Open the user's attached project "MobileSensors.zip" 2. Build and run it on Android 3. Click on "Location Tes... Read more
[Android] APP becomes unresponsive and crashes with ANR errors
Reproduction steps: 1. Open the attached user's project "Unity request 1112926 demo.zip" 2. Switch to Android and Build to a device ... Read more
[Android][IMGUI] Soft Keyboard doesn't open after changing scene while S...
How to reproduce: 1. Open the attached project 2. Build & Run on Android device 3. Click on "UIToolkit scene" button so it's gets cl... Read more
[Android] Crashes with signal 6 (SIGABRT)' error and 'JNI ERROR' abort m...
How to reproduce: 1. Open the attached project "InternalProject" 2. Build And Run on Android device Expected results: The app does ... Read more
[Android] Core libraries are not detected when they're just in the Asset...
How to reproduce: 1. Open the user's attached "BuildTest.zip" project 2. Open the Build Settings 3. Make sure the Android Platform i... Read more
[Android] Blitting two fullscreen passes does not work on Quest and Android
Reproduction steps: 1. Open the project "Render two fullscreen passes.zip" 2. Observe the view in Game View (StencilPostEffect scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller