Search Issue Tracker
[Android] "Split APKs by target architecture (Experimental)" label is no...
Reproduction steps:1. Open the user's attached project "2021.2 Beta.zip"2. Switch to the Android platform3. Go to Project Settings &... Read more
[Android] [il2cpp] Performance regression in 64-bit builds due to StackT...
Reproduction steps: 1. Open "32Build"/"64Build" apps on Android2. "Skip FTE" -> "Prod"3. Continue until loaded and start Story4. ... Read more
[Android] build fails when setting keystore path via script as a string ...
To reproduce:1. Open attached project "655009_SignGradle.zip"2. Make sure keystore path is set with "PlayerSettings.Android.keystore... Read more
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce:1. Open attached project2. Build and run to Android device3. Try to change the resolutionScalingFixedDPIFactor with the... Read more
[Android] Mono library missing for the selected architecture errors are ...
Error prevents Android applications from being built To reproduce:1. Open any project2. Try building project on Android platform3. O... Read more
[Android] UnityWebRequest "Unknown Error"
Reproduction steps: 1. Open "ReproBugProject.zip" project2. Build & Run for Android with Developer options enabled3. On the devi... Read more
[SRP][Android] No linear to sRGB conversion for GUI
Reproduction steps: 1. Open "1155719" project and "1" scene2. Enter Play mode3. Notice how the GUI is rendered4. Build & Run for... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project2. Build for Android3. Check Logcat for "CachePath exi... Read more
[Android] Quitting Android application with Application.Quit() results w...
Reproduction steps:1. Open the attached project "AndroidApplicationStates-TestProject.zip"2. Build and Run the project3. Open Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open