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0
votes
Fixed

[Android] Etc2Comp causes RGB colorspace to be black in alpha channel areas

Android

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Jun 18, 2018

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Version/s: 2018.1.5f1

Steps to reproduce:1. Open user attached project2. Select the ConcreteFloors0054_15_H_A texture in the project view3. Notice that RG... Read more

0
votes
Won't Fix

ArrayIndexOutOfBoundsException for Android 6.0.1 devices using Vungle Un...

Android

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Jun 26, 2018

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Version/s: 2017.3.1f1

Reproduction steps:1. Download "VUNGLEDEMO.zip" project and open in Unity2. Go to Build Settings... -> Export3. Open the exported... Read more

2
votes
Fixed

[LWRP][Android] Model materials disappear, but the shadows remain on Adr...

Android

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Jun 27, 2018

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Version/s: 2018.1.5f1

Steps to reproduce:1. Open user attached project2. Build & Run on Android device running Adreno 630 GPU3. Observe that model mat... Read more

0
votes
Fixed

[Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value i...

Android

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Nov 28, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “ReproProject“ project2. Open the “SampleScene“3. Build and Run for Android4. Search for the “AndroidJN... Read more

1
votes
Fixed

[Android] In logcat, Strip Engine code is falsely reported as being on ...

Android

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May 23, 2022

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Version/s: 2021.2.15f1, 2022.1.0b11, 2022.2.0a9, 2023.1.0a19

Steps to reproduce:1. Open the attached project and make sure code stripping is disabled (Strip Engine Code setting in Player Settin... Read more

0
votes
Fixed

Error is thrown when exporting an android Project to the same Location t...

Android

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May 12, 2020

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Version/s: 2018.4, 2020.1.0b8, 2020.2

How to reproduce:1. Open the attached "AndroidLibCopyIssue.zip" Project2. Change the platform to Android3. Check "Export project" Ch... Read more

0
votes
Fixed

[Android] Not all objects are rendered when a Static Batching is disable...

Android

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Nov 19, 2024

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Version/s: 6000.0.22f1

Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Android Player (File > Build And Run)3. Observe the ... Read more

1
votes
By Design

Splitting android build architecture prepends 10000 or 30000 to version ...

Android

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Jul 10, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. In a new project, in the Player Settings for Android, check on Split APKs by architecture2. Build the project for A... Read more

3
votes
By Design

[Android] AndroidJavaObject().Call<string> crashes with Fatal signal 11(...

Android

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Jul 18, 2018

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Version/s: 2018.2.0a1, 2018.2.0f2

Steps to reproduce:1. Open user attached project2. Build &amp; Run on Android device3. Observe that a crash occurs when the app is s... Read more

0
votes
Fixed

Reusing unity generated AndroidManifest.xml prevents the application to ...

Android

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Jul 17, 2018

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Version/s: 2017.2.0p2

Reproduction steps:1. Download "Split.zip" project and open in Unity2. Go to File -&gt; Build Settings... and click Player Settings.... Read more

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