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[Android] Graphics fail completely on certain devices - GLES3 selected o...
On certain devices which do not fully support GLES3 graphics fail completely, if GLES3 is selected as a primary graphics API Affect... Read more
GetPixels on Android returns incorrect data
When using GetPixels to get access to texture data on the Android platform and in the editor in the Android build mode the resultant... Read more
[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...
How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more
[Android] Certain game objects aren’t rendered when GPU instancing is en...
To reproduce: 1. Open "01_SimpleMultipleLights" scene from the attached project; 2. Switch to Android Platform; 3. Build and Run sce... Read more
[Android]A fractured or black screen is rendered on Android devices When...
Steps to reproduce: 1. Open user's attached project "Dark3D.zip" 2. Build it on Android 3. Notice the screen is black or very fragme... Read more
[Android] Avast reports Unity projects as a suspicious app when the proj...
How to reproduce: 1. Install the Avast app on the device (https://play.google.com/store/apps/details?id=com.avast.android.mobilesecu... Read more
[Android] TimeZoneInfo.ConvertTimeBySystemTimeZoneId() throws DirectoryN...
Reproduction steps: 1. Open the attached project "Test.7z" 2. Build and Run on Android Expected result: A correct date is visible o... Read more
[Unity Remote] Unity Remote 4 only shows black screen when playtesting
Reproduction steps: 1. Create an empty Unity project 2. Try running it with Unity Remote 4 --- On the device you will only see black... Read more
[IL2CPP] Spaces in NDK path result in compile failure. No proper error.
1) Create a new unity project 2) Switch the platform to Android 3) Put the android NDK in a directory that has spaces in the path 4)... Read more
[Android] Crash when outputting Chinese characters to large numbers of t...
How to reproduce: 1. Download the attached project "crash-test.zip" 2. Build and Run on Android 3. Press "Start" button Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file