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0
votes
Fixed

NavMeshAgent oscillates across a point of NavMesh when moving close to e...

AI Navigation

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Aug 31, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce:1. Open user-submitted project (NavMeshBug.zip)2. Open the NavigationBug scene3. Enter Play Mode and watch the acto... Read more

0
votes
Fixed

OffMeshLink does not calculate the path correctly after carving a NavMes...

AI Navigation

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May 22, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open the scene.unityscene3. In the Scene View note the red... Read more

0
votes
Fixed

Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...

AI Navigation

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May 30, 2020

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Version/s: 2020.2.0a3, 2020.2.0a11

How to reproduce:1. Open the attached "case_1251783.zip" project2. Load "Test" scene-- Observe the crash Reproducible with: 2020.2.0... Read more

0
votes
Fixed

NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...

AI Navigation

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Jun 11, 2020

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Version/s: 2018.4, 2018.4.14f1, 2020.2

How to reproduce:1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar)2. Open the YuJiGong_Scene3. Enter Play Mode4. Press '... Read more

7
votes
Fixed

Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgen...

AI Navigation

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Jun 19, 2020

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Version/s: 2019.2.0a1, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attached "Zombie.zip" project2. Load the "TeddyLab" scene3. Select "Enemy" GameObject in the H... Read more

0
votes
Fixed

[Remote Config] package breaks on updating and throws ArgumentNull excep...

AI Navigation

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Jul 08, 2020

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Version/s: 2019.4, 2020.1, 2020.1.0b15, 2020.2

Remote Config package on updating from 1.0.9 to 1.2.1, 1.2.2 or 1.2.3 throws ArgumentNull exceptions and displays a blank window. Re... Read more

0
votes
Fixed

[Remote Config] Rollout percentage text is clipped in Rule information i...

AI Navigation

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Jul 08, 2020

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Version/s: 2020.1, 2020.1.0b15, 2020.2

Rollout percentage text is clipped in Rule information in Remote Config window. Refer the attached video Steps to reproduce:1) Creat... Read more

6
votes
Fixed

Path is impassible for the Agent when multiple lines connecting obstacle...

AI Navigation

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May 11, 2021

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Version/s: 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "NavMeshComponents-master" project2. Open the "3_free_orientation" Scene3. Enter the Pl... Read more

0
votes
Fixed

Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...

AI Navigation

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Aug 29, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps:1. Open user's attached project2. Open scene "Grounds"3. Open the Navigation window and the Bake tab4. Press Bake... Read more

0
votes
Fixed

Crash on CalculateMeshBounds when baking Navmesh

AI Navigation

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Aug 19, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project2. Open scene "TestScene"3. Go to Window > AI > Navigation and open the Bake... Read more

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