Search Issue Tracker
NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more
OffMeshLink does not calculate the path correctly after carving a NavMes...
How to reproduce: 1. Open user-submitted project (New Unity Project.zip) 2. Open the scene.unityscene 3. In the Scene View note the ... Read more
Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...
How to reproduce: 1. Open the attached "case_1251783.zip" project 2. Load "Test" scene -- Observe the crash Reproducible with: 2020... Read more
NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...
How to reproduce: 1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar) 2. Open the YuJiGong_Scene 3. Enter Play Mode 4. Pre... Read more
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgen...
Reproduction steps: 1. Open the user's attached "Zombie.zip" project 2. Load the "TeddyLab" scene 3. Select "Enemy" GameObject in th... Read more
[Remote Config] package breaks on updating and throws ArgumentNull excep...
Remote Config package on updating from 1.0.9 to 1.2.1, 1.2.2 or 1.2.3 throws ArgumentNull exceptions and displays a blank window. Re... Read more
[Remote Config] Rollout percentage text is clipped in Rule information i...
Rollout percentage text is clipped in Rule information in Remote Config window. Refer the attached video Steps to reproduce: 1) Cre... Read more
Path is impassible for the Agent when multiple lines connecting obstacle...
How to reproduce: 1. Open the user's attached "NavMeshComponents-master" project 2. Open the "3_free_orientation" Scene 3. Enter the... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project