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NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce:1. Open user-submitted project (NavMeshBug.zip)2. Open the NavigationBug scene3. Enter Play Mode and watch the acto... Read more
OffMeshLink does not calculate the path correctly after carving a NavMes...
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open the scene.unityscene3. In the Scene View note the red... Read more
Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...
How to reproduce:1. Open the attached "case_1251783.zip" project2. Load "Test" scene-- Observe the crash Reproducible with: 2020.2.0... Read more
NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...
How to reproduce:1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar)2. Open the YuJiGong_Scene3. Enter Play Mode4. Press '... Read more
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgen...
Reproduction steps:1. Open the user's attached "Zombie.zip" project2. Load the "TeddyLab" scene3. Select "Enemy" GameObject in the H... Read more
[Remote Config] package breaks on updating and throws ArgumentNull excep...
Remote Config package on updating from 1.0.9 to 1.2.1, 1.2.2 or 1.2.3 throws ArgumentNull exceptions and displays a blank window. Re... Read more
A navigation path visualization fails to get created when "NavMesh.Calcu...
How to reproduce:1. Open the “NavmeshFail.zip“ project2. Open the “LowClass_Residential_Ballard_design“ Scene3. Observe the Scene vi... Read more
Path is impassible for the Agent when multiple lines connecting obstacle...
How to reproduce:1. Open the user's attached "NavMeshComponents-master" project2. Open the "3_free_orientation" Scene3. Enter the Pl... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps:1. Open user's attached project2. Open scene "Grounds"3. Open the Navigation window and the Bake tab4. Press Bake... Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps:1. Open user's attached project2. Open scene "TestScene"3. Go to Window > AI > Navigation and open the Bake... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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