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NavMesh.FindClosestEdge finds incorrect value of the edge
Reproduction steps: 1. Open the attached project; 2. Open the test.unity scene; 3. Open the Navigation window near Inspector; 4. Ent... Read more
Generated Navmesh has double line on polygon and causes trembling moveme...
Reproduction steps: 1. Open project attached([Unity]BugReport.zip). 2. Open scene "NavMeshObstacleTest". 3. Open Navigation window. ... Read more
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Enable Gizmos painting Expected: No matter the surface's rotat... Read more
NavMesh is not fully generated for spherical objects
Steps to reproduce: 1. Create a new project 2. Create a sphere object in the scene 3. Increase it's size 4. try to bake navigation ... Read more
When changing NavMesh Agent size, those changes are not applied on object
Reproduction steps: 1. Open project attached (NavMesh Agent bug). 2. Open scene "Main" 3. Select Cube and change NavMeshAgent size. ... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes. Reproduction steps: 1. Open the attached file; 2. Open the Sc... Read more
[NavMesh] [Carving] NavMeshAgent does not find the next location on star...
Steps to reproduce: 1. Download and open the attached project 2. Hit play 3. Observe player character behaviour Video in edit Expec... Read more
[NavMesh][SpeedTree] Height leap artifact appears on NavMesh after bakin...
Steps to repro: 1. Open attached project; 2. In the ProjectBrowser go to Assets -> Scenes folder; 3. Open 'Gameplay' scene; 4. Open... Read more
NavMeshAgent runs back and fourth on the destination point when auto-bre...
Steps to reproduce: 1.Download and open attached project 2.Hit play 3.Observe cylinder behavior Expected result: cylinder stops ins... Read more
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