Search Issue Tracker
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more
Agent gets wrong position when obstacle moves down right on the agent
Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more
NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...
Create a project which has high usage of NavMesh and its OffMeshLinks.Placing an object with NavMeshObstacle will generate significa... Read more
NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more
NavMesh is not fully generated for spherical objects
Steps to reproduce:1. Create a new project2. Create a sphere object in the scene3. Increase it's size4. try to bake navigation Expec... Read more
Moving of carved obstacles affects occupied OffMeshLinks
- one agent is on offMeshLink while second agent is waitnig because link is occupied.- move obstacle (carve is true)- second agent s... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce:1. Open attached project2. Open scene 13. Select Plane(1)4. Bake5. Clear6. Bake all7. Notice that only this object got ... Read more
Unity Crash when debugging NavMeshAgent
Unity crashes when pressing "Expresion Evaluator" in MonoDevelop.Side note: It also crashes using Visual studio. Steps to reproduce(... Read more
crash when entering play mode with NavMesh baked
To reproduce:1. Open attached project2. Open Test scene3. Enter play modeActual result: CrashExpected result: Play mode enters Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument