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0
votes
Fixed

Changing OffMeshLink.startTransform.Position causes strange agent's beha...

AI

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Aug 20, 2013

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Version/s: 4.3.0a5

Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more

0
votes
Fixed
0
votes
Fixed

Agent gets stuck when passing between obstacles if obstacle's radius is ...

AI

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Sep 02, 2013

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Version/s: 4.3.0b1

To reproduce: 1. Open project ObstacleCarveStuck 2. Run scene "scene" 3. Agent gets stuck, because obstacle's radius is bigger than ... Read more

0
votes
By Design

Pathfinding is not optimal if there are carved obstacles

AI

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Sep 02, 2013

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Version/s: 4.3.0b1

To reproduce: 1. Open project 4.3_FTP_AI 2. Run scene simple navmesh 3. Agent is choosing not optimal path to destination, but aroun... Read more

0
votes
Fixed

Enabling height mesh disables auto off mesh links

AI

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Sep 02, 2013

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Version/s: 4.3.0b1

To reproduce: 1. Open project 4.3_FTP_AI 2. Open scene Terrain navmesh 3. Notice that offmeshlink aren't present 4. Uncheck height m... Read more

0
votes
Fixed

Moving of carved obstacles affects occupied OffMeshLinks

AI

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Sep 03, 2013

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Version/s: 4.3.0b1

- one agent is on offMeshLink while second agent is waitnig because link is occupied. - move obstacle (carve is true) - second agent... Read more

0
votes
Fixed

Obstacle carves navmesh incorrectly

AI

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Sep 09, 2013

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Version/s: 4.3.0b2

To reproduce: 1. Open project New_repro 2. Open scene Simple navmesh 3. Notice how obstacle carves navmesh, moving any of the obstac... Read more

0
votes
By Design

Enabling "OffMeshLink Generation" results in navmesh display glitch

AI

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Oct 08, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open project 4.3_ET_AI 2. Open scene Multiple levels 3 Select last plane in Level object 4. Change "OffMeshLink Gen... Read more

0
votes
Fixed

Offmesh link drop arrow is not connected to navmesh with big heights

AI

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Oct 08, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open project 4.3_ET_AI 2. Open scene offmeshlink generation 3. Notice that drop arrow length is not long enough for... Read more

0
votes
By Design

Navmesh bake height has a rounding error of 0.2*height

AI

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Oct 10, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open project StepHeight 2. Open scene StepHeight 3. Notice that navmesh is blocked for planes which have distance s... Read more

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