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Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...
How to reproduce:1. Open the attached "Phobia_5.6" project and "SceneCrash" scene2. Enter playmode Expected result: Agent moves to i... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more
Using NavMeshAgent and NavMeshObstacle simultaneously, Y coordinate of t...
To reproduce:1) Open attached project and scene2) Play it3) Select Player object in hierarchy to see its Y value in inspector4) Usin... Read more
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip)2. Open "test_scene" scene if not already open3. Make sure Navigation t... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project2. Open scene Scenes/BakedPlane.unity3. Open the Navigation window4. Play the scene- Scene... Read more
CalculatePath() fails to find a path between two valid connected locations
Steps to reproduce:1. Open the attached project(PathBug.zip)2. Open the Assets/BadPath.unity scene3. Play the scene (Ensure the Navi... Read more
Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce:1. Open the attached project2. Open the NavMesh scene3. Bake NavMesh4. Observe the walkable area has appeared in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject