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Sprites are invisible in the Layer Mask when their Mask Interaction is s...
Steps to reproduce: 1. Open user's attached project "cinemachine_test.zip" 2. Open "MilkMeter" prefab 3. In the Hierarchy window sel... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce: 1. Open the attached "case_1355495.zip" project 2. Select Edit/Preferences and disable Compress Assets on Import 3... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce: 1. Open the project "case_1216101-BackwardSlash" 2. Open the Tile Palette window 3. Select "New Palette" in the Ti... Read more
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer inc...
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer included when using 2D template Repro Steps: 1 .Create a new ... Read more
SpriteAtlas doesn't load from Asset Bundle when reloading the scene
How to reproduce: 1. Open the attached project (case_1182179-Project.zip) 2. Open the scene labeled "AssetBundleLoadingTest" 3. Ente... Read more
TileMap renderer does not consider the z value, therefore, sometimes doe...
How to reproduce: 1. Open attached project "Tilemap.zip" and scene "test1" 2. Enter Play mode 3. In Game view, press on "Generate M... Read more
[STW2019.3]Applying Import Settings to .jpg file throws an error: EndLay...
How to reproduce: 1. Open the attached TowerDefense.zip project 2. Select any .png file in the Assets-> Sprites folder 3. Go to the... Read more
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprit... Read more
[macOS] Sprites are rendered with graphical artifacts when Metal Editor ...
To reproduce: 1. Download attached "TextureIssueTest Project.zip" project and open in Unity 2. Open "TextureIssueTest" scene 3. Ent... Read more
Properties set/edited via Script are not updated when using Sprite Atlas V2
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. In the top toolbar, select "MenuTest -> Add SpriteAtlas to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used