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Sprites are invisible in the Layer Mask when their Mask Interaction is s...
Steps to reproduce: 1. Open user's attached project "cinemachine_test.zip" 2. Open "MilkMeter" prefab 3. In the Hierarchy window sel... Read more
Crash on TilemapCollider2D::PrepareShapes when enabling a broken Tilemap
Reproduction steps: 1. Open the attached project "1314326" 2. Open scene "Game" 3. In the Inspector, select "Tilemaps" > "Ground" an... Read more
Sprite Atlas stored hash changes when atlas is built on a different machine
To reproduce: 1) Open the attached project and scene 2) Select Atlas in the project browser 3) Change inspector to Debug, and check ... Read more
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer inc...
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer included when using 2D template Repro Steps: 1 .Create a new ... Read more
SpriteAtlas doesn't load from Asset Bundle when reloading the scene
How to reproduce: 1. Open the attached project (case_1182179-Project.zip) 2. Open the scene labeled "AssetBundleLoadingTest" 3. Ente... Read more
TileMap renderer does not consider the z value, therefore, sometimes doe...
How to reproduce: 1. Open attached project "Tilemap.zip" and scene "test1" 2. Enter Play mode 3. In Game view, press on "Generate M... Read more
[STW2019.3]Applying Import Settings to .jpg file throws an error: EndLay...
How to reproduce: 1. Open the attached TowerDefense.zip project 2. Select any .png file in the Assets-> Sprites folder 3. Go to the... Read more
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprit... Read more
[macOS] Sprites are rendered with graphical artifacts when Metal Editor ...
To reproduce: 1. Download attached "TextureIssueTest Project.zip" project and open in Unity 2. Open "TextureIssueTest" scene 3. Ent... Read more
Objects of the SortingGroup are sorted incorrectly after instantiating n...
Reproduction steps: 1. Open the user's attached project and SortingGroup_BrokenHierarchySorting scene 2. Enter the play mode and obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file