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Sliced Sprite Size cannot be edited when Scene is reloaded
How to reproduce: 1. Open user-supplied project 2. Press Play > reload 3 times using F1 3. In Hierarchy Window select UICamera > Scr... Read more
[Sprite Renderer]Reset is not working on Sprite
Reset is not working on Sprite Steps to Reproduce: 1. Create a new Project 2. Hierarchy > right-click > 2D > Sprite 3. Project > A... Read more
[Tilemap] Placing a tile on grid from Tile Palette has offcentered wiref...
How to reproduce: 1. Open attached project 2. Open Tile Palette 3. Select middle tile 4. Try placing it on Tilemap. Expected result... Read more
Tilemap doesn't change the color of the tile when the Mode of the Tilema...
How to reproduce: 1. Open the attached '1295449.zip' project 2. Open 'SampleScene' 3. Open Window > 2D > Tile Palette 4. In the Tile... Read more
[2D] NullReferenceException thrown continuously on selecting Sprite Atla...
When Sprite Atlas asset is selected in the Project window and "Sprite Atlas V2(Experimental) - Enabled" Sprite Packer Mode is select... Read more
Sprites are not Rendered in Build or Editor when their Sorting Layer is ...
Steps to reproduce: 1. Open users attached project "PixelHorror.zip" 2. Build the project with "JaimeScene" 3. Notice the Player Spr... Read more
[2D] Slice button is clipping on selecting "Grid By Cell Size / Grid By ...
Slice button is getting clipped when "Grid By Cell Size / Grid By Cell Count" options are selected from Type dropdown. However, it i... Read more
Crash on Tilemap::RefreshTileAsset when opening a Scene with a specific ...
1. Open the user's attached project 'pixel-golf.zip' project 2. Open 'Menu' Scene -- observe the crash Reproducible in: 2017.4.31f1... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce: 1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. L... Read more
Grid is not created in the Scene when adding a Grid component to a GameO...
Steps to reproduce: 1. Open the attached "Case_1176883" 2. Open the "SampleScene" 3. In the Hierarchy window select "GameObject" 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file