Search Issue Tracker
Sprites in the Sprite Editor are not sliced unless Apply/Revert buttons ...
How to reproduce:1. Open the attached project named "Case_1129036"2. Open the "First_Sprite" in the Sprite Editor3. Try to slice the... Read more
[SpriteEditor] Sprite is not sliced accurately into multiple sprites whe...
Sliced sprites doesn't encompass the full image, it has bits and pieces of the individual sprite Steps to repro:1. Open attached pro... Read more
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is o...
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is only saved after hitting Enter or clicking out of field Steps... Read more
[Tilemap] Selected sprites disappear while moving in Tile Palette
Selected sprites disappear when moving them during edit mode in Tile Palette Steps to repro:1. Create a new project2. Window > 2D... Read more
Selection of the sprite in the Sprite Editor Window changes size and off...
How to reproduce:1. Open attached project "Case_1134295_reproProject.zip"2. Select "smb1_misc_sprites" in the Project Window3. In th... Read more
Sprites reference both the original Sprite assets and Sprite Atlas resul...
Steps to reproduce:1. Play the attached "TestFor1071494.zip" project's SampleScene2. In the Profiler window go to Memory view in Det... Read more
Undo function with prefab tiles doesn't remove GameObjects properly
How to reproduce:1. Open the user-submitted project ("New Unity Project.zip)"2. In the Tile Pallete Window select the white X mark s... Read more
Tile Palette order tiles in incorrect order if Spire was sliced with "Au...
Steps to reproduce:1. Open attached project2. Observe that Sprite "Tiles" is sliced using 'Automatic" option3. Open Tile Palette win... Read more
Windows 10 drag and drop feature breaks when importing tiles to Tile Pal...
Steps to repro:1. Open attached project2. Drag'n'Drop Sprite "Tile" to Tile Palette3. While Unity generates Tiles try to move any fi... Read more
Anima2D plugin is not compatible with Sprite Renderer
How to reproduce:1. Open the attached "Into the Deep.zip" project2. Play the 'Land' Scene3. Observe 'Hero' Game Object Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes