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Tilemap Grid object gets deselected and prevents further painting when p...
How to reproduce: 1. Open the user-submitted project ("Builder Bash Prototype.zip") 2. In the Hierarchy window select the "Grid" obj... Read more
Tiles overlap independently on the placement order when Tilemap cell's d...
To reproduce: 1. Open attached project ("TilePaletteShenanigans") 2. Select three tiles in Tile Palette window 3. Move the brush alo... Read more
SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps: 1. Open attached project "case_1366319" 2. Open Scenes/SampleScene 3. Enter Play Mode 4. Wait for UI to finish l... Read more
The Sprite Editor doesn't show the Sprite when the Inspector is locked a...
How to reproduce: 1. Open the project "case_1215581-SpriteEditor" 2. Select the Sprite "Square" in Project window 3. Lock the Inspec... Read more
[Tilemap] ContactFilter2D with normal angle filter works inconsistently ...
How to reproduce: 1. Open attached project "ContactFilterStripped.zip" and scene "Test Scene" 2. Enter Play mode 3. Move the charac... Read more
[Sprite Editor] Sprite setting window overlaps the header and options wh...
Sprite setting window overlaps the header and options when the window is shrunk diagonally Steps to Repro: 1. Create a new or open... Read more
Unity freezes when previewing huge Sprite Atlas pack
How to reproduce: 1. Open the attached project 2. Select "Pregnant.spriteatlas" in the Project 3. Press "Pack Preview" Actual resul... Read more
[Anima2D] (IK) incompatibility with Prefab Isolation Mode - target bones...
Steps to reproduce: 1. Open QA attached project 2. "02 Level 01" scene and select the Mummy game object 3. Play the animation and ob... Read more
Crash on memcpy when applying changes in the Bone Editor
How to reproduce: 1. Open the attached project 2. Select "Player_Unrigged" in Project 3. Press "Sprite Editor" 4. Select "Bone Edito... Read more
[2D] "Sprite Editor" text is clipping from Sprite Editor window when it ...
"Sprite Editor" text from Sprite Editor window is clipping when it is not docked Step to Reproduce: 1. Create a new project 2. Imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used