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Prefab instance error in the Console when deleting a Prefab that is a ch...
How to reproduce:1. Open the attached user project “Tilemap_Prefab_Deletion.zip“2. Open Scene “SampleScene“3. Create a Sprite GameOb... Read more
Method descriptions are incomprehensive when using ITilemap
How to reproduce:1. Create a new Unity project2. Create a new script3. Add "using UnityEngine.Tilemaps" to the top4. Create a new ob... Read more
[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some...
1. What happened[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some Hexagon tiles to not overlap properly 2. Ho... Read more
Sorting layer is shown as "Unknown Layer" after upgrading the project to...
Sorting layer is shown as "Unknown Layer" after upgrading the project to 2018.3 Steps to Repro:1. Download "2D Platformer" from asse... Read more
[Sprite Atlas] Unity crashes on MonoStringNew when entering Play Mode af...
Repro steps:1. Open user attached project2. Enter Play Mode3. Close and reopen the project4. Enter Play Mode Expected: Unity enters ... Read more
The "Compress Tilemap Borders" function is not working when used via the...
How to reproduce:1. Open the attached “IN-74639.zip” Project2. Open the “SampleScene”3. Expand the “Grid” Game Object in the Hierarc... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more
Isometric Tilemap is not being sorted properly when using a custom Cell ...
How to reproduce:1. Open attached OC project2. Inspect the Scene or Game View. To reproduce the extra bug, probably related to this:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS