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A warning is not shown about Tilemap's normal map texture being bigger t...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Observe the Game view, tilemap has a normal map effe... Read more
Tilemap Gizmo displayed at the wrong height when "Z Position" is set to ...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/MenuScene.unity”3. In the Hierarchy window, click “... Read more
Stencil broken when rendering sprites with GPU instancing on
Reproduction steps:1. Open the “IN17478_SpriteInstancing“ project2. Open the “Main” scene3. Observe the arrow sprites in the Game vi... Read more
Performance loss when enabling and disabling ShadowCaster2D
Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Notice FPS in the top left corner4. Press the “Test” button (this ... Read more
Sprite Renderer displays a warning when attempting to use URP shaders
Steps to reproduce: Download and open the attached project ([^SpriteRendererBug-URP.zip]) Open the SampleScene Select the Sprite Ren... Read more
[URP][2D] Shadow disappears even though light is in range of the sprite ...
Steps to reproduce:1. Open the “ShadowCaster2DBug” project2. Open “SampleScene” scene4. If needed, enable Shadow component Strength ... Read more
Changing the color for material is not available if shader is set to Spr...
Reproduction steps: Open “MaterialTest” project Select “New Material” in the Asset folder Note that in the Inspector user can change... Read more
Sprite Meta File Is Different When Checking Read/Write Property
Reproduction steps: Open the attached project “SpriteMetaDiffOnPreprocess” In the project window go to Assets > Atlas > PetIco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS