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Fixed
Fixed in 2020.3.43f1, 2021.3.16f1, 2022.2.0b15, 2023.1.0a18
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.17f1
2022.2.0b8
2023.1.0a12
Issue ID
UUM-15295
Regression
No
Stencil broken when rendering sprites with GPU instancing on
Reproduction steps:
1. Open the “IN17478_SpriteInstancing“ project
2. Open the “Main” scene
3. Observe the arrow sprites in the Game view
Expected result: The sprites are clipped by the grey background sprite using the stencil
Actual result: The sprites are not clipped
Reproduced in: 2020.3.40f1, 2021.3.11f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a12
Reproduced using: macOS Monterey 12.0.1 (Intel), Windows 10
Notes:
1. Expected result can be seen when “Enable GPU Instancing” is disabled for “SpriteMat” material
2. Also reproduced in Player
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Resolution Note (fix version 2023.1.0a18):
Fixed case where Stencil is broken when rendering sprites with GPU instancing on
This fix will be available on Unity 2023.1.0a18 and above
Resolution Note (fix version 2022.2.0b15):
Fix broken stencil when rendering sprites with GPU instancing on
This is available on Unity 2022.2.0b15 and above
Resolution Note (fix version 2021.3.16f1):
Fixed in 2021.3.16f1
Resolution Note (fix version 2020.3.43f1):
Fixed in 2020.3.43f1