Search Issue Tracker
Fixed
Fixed in 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.10f1, 2023.1.0a11
Votes
0
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-11164
Regression
No
A warning is not shown about Tilemap's normal map texture being bigger than the main texture when entering the Play mode
Reproduction steps:
- Open the user attached project
- Open the “SampleScene” scene
- Observe the Game view, tilemap has a normal map effect
- Press the Play button
- Observe the Game view
Expected result: A warning is shown saying the main texture is smaller than the secondary texture
Actual result: A warning is not shown saying the main texture is smaller than the secondary texture
Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Reproduced on: Windows 10
Note: the bug is also visible in the Scene view. To successfully reproduce the issue the normal map texture should be bigger than the main texture
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain heightmap loses precision on Android and iOS when the heightmap texture is blitted to a RenderTexture using the default Blit shader
- Tiny unscaledDeltaTimes (~1e-5 s) happen randomly in the iOS/Android Player
- UI Builder's Canvas stays blue when a Visual Element within its bounds was selected before enabling and disabling the Preview and Canvas Background is enabled
- “The main object name " should match the asset filename" warning is shown in the Inspector when creating a new Color Library
- "Assertion failed on expression: 'fidA != fidB'" error is thrown when using specific Prefabs on HDRP and URP
Add comment